Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing assets bundles and.assets. It can export.assets files from bundles and import them back so you can edit these. I tested this tool with 7 Days to Die's bundles but let me know if you encounter any bugs or if you have suggestions! Dec 28, 2018 Ancient version 1.0 screenshot 6639 Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and.assets. It can export.assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. I tested this tool with 7 Days to Die's bundles but let me know if.
i was wondering if there is a way to create asset bundles at runtime? i want my server to create asset bundles at runtime, is it possible in any way?
I thought that i may use unity Pro and customize the build pipeline to build asset bundles but how can i make it run on the server and call it with given parameters to import specific content from a specific path as an asset bundle with a specific name and add the result to a specific location or on a database? is this solution possible and if yes,how? and are there any better ways to do such a functionallity? please advice